BulletFarm is looking for a Technical Animator/Rigging Artist to join a forming team as we set out to build a new co-op FPS. We are a small, highly collaborative team focused on making awesome games for people to play, and we’re looking for folks who are excited to work together and learn new things.
The Job
Staff to Lead Level Technical Animator/Rigging Artist working on a co-op FPS game. You will:
Spearhead the Technical Animation and Rigging Pipelines and Workflows for a brand new Unreal Engine 5.x game
Work with Technical and Art Directors to get the highest quality animations
Establish tools, pipelines, and best practices to partner with and support the animation team
Support and improve the integration of animation assets from Maya (or equivalent 3D Tools) to Unreal
Create user-friendly documentation
Qualifications:
3+ years as a Tech Artist and 5+ years working professionally in the video game industry
Rigging exper Apply now and work remotely at Bullet Farm
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